In a duel with him, Cross manages to fire a bullet straight into the Immortal's gun which explodes, severely damaging the Immortal's face.īack in the present, Wesley heads to confront the Immortal. However, Sloan turns Cross' comrades against him and Cross is forced to flee after the Immortal. During the fight, he discovers a kill order for Sloan and realizes his treachery. Before the two can quarrel, the Paris Fraternity invades the Chicago Fraternity looking for Cross. After he returns to the Fraternity, he confronts Sloan for giving him a false kill order and framing him as a rogue assassin. Later, on a mission to kill a member of the Fraternity given to him by Sloan, Cross engages the Immortal on an airliner, only to escape in a red Dodge Viper. However, he fails as the Immortal shoots her and he barely escapes with the baby intact. He first has to guard Alyse, who has recently given birth to Wesley. Throughout the game, there are several flashbacks to reveal Cross' story from the beginning as told by Pekwarsky. He takes the Fire Eater guns placed in his hands and promises him that he'll take care of the Immortal. He then descends into the crypt and finds his father's mummified body. Along the way, Wesley kills Araña and takes her code as well. Wesley then gains the Killer suit and the Nightshade pistol. However, Wesley notices that Pekwarsky is holding something back - Pekwarsky's really after the kill order that was taken at the beginning of the game. Wesley tags along and kills Brummel, taking his piece of the code as well. He also informs Wesley that he is meeting a buyer by the name of Brummel who ordered a crate of bullets with Wesley's name on it. Three of these are sent from various Fraternities and their codes reveal the place where they intend to move the Loom. Pekwarsky tells him that the Russian was one of the Guardians sent to collect the Loom. On his arm, he notices a binary code and severs it for further inspection. Inside, he confronts the Russian, who notices that Fox's body is gone, and kills him. Wesley uses this tip to make a return visit to the wreckage of the Chicago chapter house, the place he destroyed in the movie. He also tells him that it will dispatch its minions to the recently ravaged Chicago Fraternity in order to collect the Loom of Fate. Pekwarsky (the Fraternity's master bullet-maker) arrives, manages to drive Araña off, and notifies Wesley that he's the #1 target on the Fraternity's black list. After hunting down these intruders, Wesley confronts Araña (Spanish for "Spider"), an assassin sent by the Barcelona Fraternity. Breaking it, they find a decoded kill order in its frame. They ransack Wesley's apartment and finally come upon a picture of his mother, Alyse. He wakes to find that his apartment has been breached by a squadron of SWAT-like soldiers. The story begins with Wesley having a recurring bad dream that ends the same way: with a mysterious killer that murders Wesley's mother. He continues his quest with a new mission to seek out the French chapter of the Fraternity, hunt down the Immortal, and finally discover the truth about his family. Set about five hours after the events of the film, Wesley Gibson continues his transformation into a full-fledged assassin and heir to a legacy of a secret fraternity of assassins. It was released for mobile phones, Microsoft Windows, PlayStation 3 and Xbox 360. Interactive and distributed by Universal Studios in 2009, based on the film of the same name. Wanted: Weapons of Fate is a third-person shooter video game, first developed and published by I-play in 2008, before being developed by Grin and published by Warner Bros.
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